![]() An important part sure, but not the focus of it. Your path as the player is but one piece of the puzzle, with The angel Inarius and his church planning their own attempt to reign in Lilith, so it really adds to the feeling that you are simply a part of this world. In the other Diablo games, the story simply gave context to the mass demon slaughter but here it feels that actions have consequences, the tale is much more personal and there is a real impact on Sanctuary as things progress. This sets the stage for what, for me at least, is the best storytelling seen in the Diablo universe. You the player once again step into the role of a Nephalem, a race that can ultimately trace its lineage back to Lilith and their ultimate father the angel Inarius. Her methods, while evil in nature, seem to indicate an altruistic goal, to liberate Sanctuary from the constant battles of Heaven and Hell and ensure it is a free land for all those to dwell in it. It tells the story of the resurrection of Lillith, daughter of Prime Evil Mephisto and mother of Sanctuary. ![]() ![]() That’s not to say it is without its deep lore or fantastical elements, but it is certainly more focused on Sanctuary and its everyday inhabitants as opposed to the high fantasy concepts of Heaven and Hell that were explored in the third game. Diablo IV is set 30 years after the events of Diablo 3 and tells a much more personal tale than previous Diablo games. ![]()
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